KOF GUIDES · START WITH THE CONCEPT

Understand the term before choosing the tool.

These guides do more than answer “what is X?” Each concept leads into code, an article, or a product you can actually explore. Start with a term and leave with something useful.

12
concept and practical guides
29
bilingual terms
繁中 / English
Language

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From concepts to verifiable examples

Choose a problem, understand the mechanism, then run the example and compare the results.

Spring Boot · Step-by-step series01

Learn Spring Boot: from startup to transactions and tests

An introduction and six complete lessons share a Java 21 / Boot 3.5 ticket API, with exercises, answers, and a downloadable lab.

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JBoss EAP · Step-by-step series02

Learn JBoss EAP: deployment, resources, and message transactions

An introduction and ten lessons cover containers, WAR, Spring XML, transactions, and redelivery, with runnable labs and evidence tools.

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Enterprise Java · Migration fundamentals03

JBoss EAP and Spring Boot: trace the runtime and verify behavior

From EAP 6.4 to 8.1: explore Web, MDB, batch, and Angular paths, with recall questions and a migration worksheet.

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Hands-on · Verifiable examples04

Replay a game from a share code

Run a frozen engine and trace divergence through seeds, decisions, and versions.

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Hands-on · Verifiable examples05

Keep article bodies out of the homepage

Separate catalogs from bodies, then inspect build output and network requests.

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Hands-on · Verifiable examples06

Fix downloads on bilingual pages

Check locale routing, initial HTML, click behavior, and the downloaded bytes.

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AI Engineering · Mental model07

The evolution of AI development: From prompt and context to harness, loop, and graph

A five-layer model for how AI reliability moves from one instruction into tools, verification, and workflows.

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AI Knowledge · Hands-on08

Will Google OKF replace RAG and vector databases?

Separate the knowledge format from its retrieval indexes, then inspect a working KeepOnFirst OKF bundle.

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Browser Graphics · Beginner09

What is WebGL? How browsers draw real-time 2D and 3D without plug-ins

Start with the GPU, canvas, shaders, and triangles, then uncover the graphics pipeline beneath Google Maps, Figma, and Three.js.

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Web 3D · Beginner010

What is Three.js? From WebGL to 3D worlds in the browser

Meet scenes, cameras, renderers, and model loading, then see how a scroll-driven 3D article combines them.

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3D Pipeline · Beginner011

What is Blender? From 3D creation to headless GLB export

Start with Blender’s history and capabilities, then follow its handoff to Three.js through automated GLB exports.

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AI Agent · 5 min · Chinese012

What is an Agent Skill, and how does it differ from MCP and plugins?

A practical map of Skills, MCP, and plugins, plus a checklist for reviewing a public Skill before installation.

Currently in Traditional Chinese

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LEARNING PATHS

Follow one path from concept to working example.

GLOSSARY · DESIGNED TO KEEP GROWING

When a term gets in the way, look it up here.

One page for common AI, Web 3D, development, and publishing terms. Each definition stays short, with a link when a full guide is worth reading.

Open the bilingual glossary